DM’s Journal – Session 1: The Adventure Begins
For Session 1, I wanted to move beyond the usual tavern introduction. I adapted some player story hooks from the source material and also created original hooks to encourage interaction between characters, see how they handle conflict, and observe group dynamics in combat, exploration, and decision-making.

Image credit: Jon Pintar / ArtStation
Meet the Party
Introducing the heroes of our Sunless Citadel campaign and their personalities, motivations, and the story hooks that drive them forward.

Elvin Ventura — Edgy Elven Rogue
Quiet, precise, and always observing, Elvin strikes from the shadows with calculated skill. He prides himself on doing things the “right” way, which makes obstacles and faulty tools especially frustrating.
Hook — The Blighted Fruit

Chichi Alluri — Wannabe Peaceful Sorcerer
A hopeful and peace-loving sorcerer experiencing real adventure for the first time, Chichi prefers diplomacy over destruction though she’s slowly getting more comfortable casting Fire Bolt when needed. Easily charmed by local shops, snacks, and curious trinkets, she brings warmth and enthusiasm wherever the party travels.
Hook — The Solstice Fruit

Xellios — 'Chris Pine' Wannabe Bard
With a theatrical “helloooo” and the confidence of a stage-born performer, Xellios makes every entrance feel like a show. Curious and eager to investigate, he’s always drawn to places with hidden histories.
Hook — The Sunless Song

Chloroform Bastille - Emotionally Distant Fighter
A quiet, emotionally distant warrior, Chloroform lets his actions speak louder than words. He prefers direct solutions, facing enemies head-on and hitting hard when it counts. Speaking about himself in the third person (“Chloroform likes to smash”), he’s simple, blunt, and built for the front line.
Hook — Rescue Mission

Sebastian Moonhopper - Happy Go Lucky Tiefling
A happy-go-lucky tiefling with a talent for deception and stealth, Sebastian spent his younger years pulling off robberies and working with shady contacts and corrupt merchants to fund a comfortable, carefree lifestyle. Charming and opportunistic, he tends to treat danger like just another adventure.
Hook — The Captive Opportunist (Joined on session 3)
Key Moments
Snapshots of the party’s first adventures, from combat triumphs to crucial discoveries.
DM Notes — Session 1
Rather than the typical tavern introduction, the party began as hired guards on a caravan to Oakhurst, allowing them to interact naturally and reveal story hooks. I introduced combat early with Twig Blights, which bled a violet sap, (a subtle foreshadowing of the main story) and to gauge their combat styles and teamwork.
After the encounter, the party rested in a tavern, gathering information and receiving a contract from Kerowyn Hucrele to rescue her children or recover their signet rings.
The party then explored the Ravine where the Sunless Citadel is located, encountering some low CR creatures, traps and environmental challenges. This allowed me to observe their investigative behavior, caution, and problem-solving. They cleared a small portion of the citadel, demonstrating teamwork, attention to detail, and creativity. Insights that will guide my planning for future sessions.
Takeaways:
- Early combat reveals player styles and teamwork.
- Environmental details (like violet sap) foreshadow future plot points.
- Observing investigative behavior informs encounter design and pacing.
- NPC interactions provide insight into motivations and potential side quests.
This journal is a personal, non-commercial reinterpretation focused on play experience and system design. Dungeons & Dragons, Wizards of the Coast, and all related trademarks are property of Wizards of the Coast.






